Optimizing WebGL Shader Performance
Diving deep into GPU pipeline bottlenecks, vertex cache optimization, and arithmetic minimization strategies in GLSL ES 3.0.

Currently researching AI systems architecture and building self-directed prototypes. Open to software engineering roles or technical internships.
A high-performance WebGL 2D/3D graphics engine written in TypeScript with zero external dependencies. Features dynamic shadow mapping and a custom physics solver.
A secure, peer-to-peer collaborative whiteboard application using WebRTC. Offers end-to-end encryption and sub-millisecond local state synchronization.
A lightweight, double-entry bookkeeping engine with cryptographic audit trails. Built for sub-nanosecond processing and zero data-loss reliability.
A zero-trust, blisteringly fast reverse proxy and rate limiter engineered in Go. Performs sub-millisecond request inspection and JWT validation.
Diving deep into GPU pipeline bottlenecks, vertex cache optimization, and arithmetic minimization strategies in GLSL ES 3.0.
Exploring Conflict-free Replicated Data Types (CRDTs) and their trade-offs in low-latency real-time editing collaborative tools.
How to ship production Rust crates to browser runtimes with zero-copy memory transfers and optimized wasm-bindgen bindings.
Designing distributed rate-limiting middleware in Go using token bucket algorithms and high-throughput Redis cluster pipelines.